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The gamification revolution. Neuroplasticity and neuropsychology. Growth mindset. Rewards-based recognition. Social gaming.

Together, these concepts have opened up powerful new modes of learning and behavior change. They tap into important advances made in cognitive research, and, when properly harnessed, can unlock innovative solutions to complex real-world challenges. 

Cogniss provides the tools and expertise that make it quicker, easier and more cost-effective for people to build such solutions. Our panel of consulting experts have enjoyed rich and diverse careers in a range of relevant areas, from game design to sociology, psychology to education, and cognitive neuroscience to corporate strategy.

Whether you work in education, corporate, government or the nonprofit sector, our experts can help elucidate how applying insights at the exciting intersection of neuropsychology, learning and technology can create value in your particular set of circumstances.

Want to know more? Fill in the form below and we'll get back to you as soon as we can!

 
 
Dr Michelle Neumann Dr Michelle Neumann is a member of the Griffith Institute for Educational Research and lecturer in the School of Education and Professional Studies (Griffith University) teaching in the areas of early childhood education, early literacy, ICT, and science education. Her research interests are in the fields of emergent literacy development, parent-child interactions, home environment, and use of touch screen tablets to foster digital literacy skills. Recently, she developed ELAa, an emergent literacy assessment app to assist teachers in evaluating children's early literacy skills such as alphabet and word knowledge. She also creates high quality interactive story book apps (ELAa's Books) to foster children's early reading development. Dr Neumann has research expertise in using a multi-method approach that incorporates qualitative and quantitative statistical analysis combined with observational and intervention-based experimental studies. Talk to Michelle if you want to know more about: » How technology design can be incorporated to engage young learners » Evidence for the efficacy of games and apps in teaching literacy and numeracy » How technology can improve parents' and teachers' involvement in education

Dr Michelle Neumann

Dr Michelle Neumann is a member of the Griffith Institute for Educational Research and lecturer in the School of Education and Professional Studies (Griffith University) teaching in the areas of early childhood education, early literacy, ICT, and science education. Her research interests are in the fields of emergent literacy development, parent-child interactions, home environment, and use of touch screen tablets to foster digital literacy skills. Recently, she developed ELAa, an emergent literacy assessment app to assist teachers in evaluating children's early literacy skills such as alphabet and word knowledge. She also creates high quality interactive story book apps (ELAa's Books) to foster children's early reading development.

Dr Neumann has research expertise in using a multi-method approach that incorporates qualitative and quantitative statistical analysis combined with observational and intervention-based experimental studies.

Talk to Michelle if you want to know more about:

» How technology design can be incorporated to engage young learners

» Evidence for the efficacy of games and apps in teaching literacy and numeracy

» How technology can improve parents' and teachers' involvement in education

 
Professor David Neumann Professor David Neumann is a behavioral neuroscientist who has particular expertise in learning and performance. He has published over 150 peer reviewed articles and is a member of the School of Applied Psychology and Menzies Health Institute Queensland at Griffith University.  Professor Neumann has conducted research on higher education, motor skill learning, and the acquisition of social-cognitive skills. He has also developed cognitive strategies to enhance performance and positive psychological states in sport and exercise. In his work he has developed and applied novel technologies to empower change in people. This has included innovative assessment methods, new feedback mechanisms, and psychophysiological measurements.    Talk to David if you want to know more about: » How behavioral psychology and technology can boost our understanding and experience of learning » The psychology behind sports and physical exercise » Strategies for improving higher education

Professor David Neumann

Professor David Neumann is a behavioral neuroscientist who has particular expertise in learning and performance. He has published over 150 peer reviewed articles and is a member of the School of Applied Psychology and Menzies Health Institute Queensland at Griffith University. 

Professor Neumann has conducted research on higher education, motor skill learning, and the acquisition of social-cognitive skills. He has also developed cognitive strategies to enhance performance and positive psychological states in sport and exercise. In his work he has developed and applied novel technologies to empower change in people. This has included innovative assessment methods, new feedback mechanisms, and psychophysiological measurements.   

Talk to David if you want to know more about:

» How behavioral psychology and technology can boost our understanding and experience of learning

» The psychology behind sports and physical exercise

» Strategies for improving higher education

Professor Yusuf Pisan Professor Yusuf Pisan is a Senior Lecturer at the University of Washington. He is director of the Games Studio and member of the Human Centred Technology Design (HCTD) research strength. His research interests include enabling technologies for computer games and the design of virtual environments that support collaborative work. Professor Pisan previously served as Associate Professor at the University of Technology, Sydney (UTS). He has also been a general conference chair and program chair for a number of international conferences and was appointed to head the International Game Developer's Association's (IGDA) taskforce to design a model curriculum for game studies. He is a founding member of the Sydney Chapter of ACM Special Interest Group on Graphics (SIGGRAPH), a key group that brings together academics and practitioners. Talk to Yusuf if you want to know more about: » The role of game design and game-based learning in education and training » How gamification and rewards-based recognition can impact user behaviors » How augmented and virtual reality can be applied to real-world problems

Professor Yusuf Pisan

Professor Yusuf Pisan is a Senior Lecturer at the University of Washington. He is director of the Games Studio and member of the Human Centred Technology Design (HCTD) research strength. His research interests include enabling technologies for computer games and the design of virtual environments that support collaborative work.

Professor Pisan previously served as Associate Professor at the University of Technology, Sydney (UTS). He has also been a general conference chair and program chair for a number of international conferences and was appointed to head the International Game Developer's Association's (IGDA) taskforce to design a model curriculum for game studies. He is a founding member of the Sydney Chapter of ACM Special Interest Group on Graphics (SIGGRAPH), a key group that brings together academics and practitioners.

Talk to Yusuf if you want to know more about:

» The role of game design and game-based learning in education and training

» How gamification and rewards-based recognition can impact user behaviors

» How augmented and virtual reality can be applied to real-world problems

 
Professor Con Stough Professor Con Stough is the Director of Cognitive Neuroscience and Psychology at the Centre for Human Psychopharmacology at Swinburne University. With more than 200 peer reviewed publications to his name, he has supervised to completion more than 30 PhD students and has held grants from industry and government sources for more than a decade. He has a strong interest in understanding human intelligence and cognition from both psychological and biological perspectives. He has been involved in helping Australian and international industry develop new nutritional products that can improve brain and cognitive function across the lifespan. Professor Stough was instrumental in establishing Swinburne University’s research on emotional intelligence; first with several key industry partners for the workplace in Australia and then more recently with Aristotle-EI school partners. Talk to Con if you want to know more about: » How findings in cognitive neuroscience can impact learning and behavior change » How to incorporate technology into research design » Evidence for cognitive interventions for children, adolescents and the elderly

Professor Con Stough

Professor Con Stough is the Director of Cognitive Neuroscience and Psychology at the Centre for Human Psychopharmacology at Swinburne University. With more than 200 peer reviewed publications to his name, he has supervised to completion more than 30 PhD students and has held grants from industry and government sources for more than a decade.

He has a strong interest in understanding human intelligence and cognition from both psychological and biological perspectives. He has been involved in helping Australian and international industry develop new nutritional products that can improve brain and cognitive function across the lifespan.

Professor Stough was instrumental in establishing Swinburne University’s research on emotional intelligence; first with several key industry partners for the workplace in Australia and then more recently with Aristotle-EI school partners.

Talk to Con if you want to know more about:

» How findings in cognitive neuroscience can impact learning and behavior change

» How to incorporate technology into research design

» Evidence for cognitive interventions for children, adolescents and the elderly

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Professor David Gibson Professor David Gibson is Director of Learning Futures at Curtin University and UNESCO Chair of Data Science in Higher Education Learning and Teaching. He received his doctorate from the University of Vermont based on a study of complex systems modeling of educational change. He provides thought leadership as a researcher, professor, learning scientist and innovator. Professor Gibson is creator of simSchool, a classroom flight simulator for preparing educators, and eFolio, an online performance-based assessment system. He also provides vision and sponsorship for Curtin University’s Challenge, a mobile, game-based learning platform. His research includes learning analytics, complex systems analysis and modeling of education to application of complexity via games and simulations in teacher education, web applications and the future of learning. Talk to David if you want to know more about: » How to incorporate games, simulations and mobile apps into curriculum design » The role of gamified and team-based learning in education and business settings » Emerging trends in cognitive science, digital media and learning theory

Professor David Gibson

Professor David Gibson is Director of Learning Futures at Curtin University and UNESCO Chair of Data Science in Higher Education Learning and Teaching. He received his doctorate from the University of Vermont based on a study of complex systems modeling of educational change. He provides thought leadership as a researcher, professor, learning scientist and innovator. Professor Gibson is creator of simSchool, a classroom flight simulator for preparing educators, and eFolio, an online performance-based assessment system. He also provides vision and sponsorship for Curtin University’s Challenge, a mobile, game-based learning platform.

His research includes learning analytics, complex systems analysis and modeling of education to application of complexity via games and simulations in teacher education, web applications and the future of learning.

Talk to David if you want to know more about:

» How to incorporate games, simulations and mobile apps into curriculum design

» The role of gamified and team-based learning in education and business settings

» Emerging trends in cognitive science, digital media and learning theory

 
 
Professor Michael Anderson Dr Michael Anderson is co-founder of 4C Transformative Learning, an organization that works with educators to facilitate transformation and makes learning responsive to the challenges and opportunities of the 21st century. His research and practice focuses on the role of the 4Cs (creativity, critical reflection, collaboration and communication) in making schools and the education sector fit for the 21st century. His co-authored book with Dr Miranda Jefferson, Transforming Learning, provides frameworks and approaches that show the way for learners and teachers to understand and engage in explicit and integrated learning in the 4Cs. Michael has worked as a teacher and consultant and has written widely on the role of cutting edge technology in shaping transformed learning. He is an award winning teacher and researcher who is a sought after international keynote speaker. Talk to Michael if you want to know more about: » How technology and innovation can empower the development of learner creative capacities » Systematic frameworks that generate learner capacities in the 4Cs » How arts infused and narrative approaches can drive learner engagement

Professor Michael Anderson

Dr Michael Anderson is co-founder of 4C Transformative Learning, an organization that works with educators to facilitate transformation and makes learning responsive to the challenges and opportunities of the 21st century. His research and practice focuses on the role of the 4Cs (creativity, critical reflection, collaboration and communication) in making schools and the education sector fit for the 21st century.

His co-authored book with Dr Miranda Jefferson, Transforming Learning, provides frameworks and approaches that show the way for learners and teachers to understand and engage in explicit and integrated learning in the 4Cs. Michael has worked as a teacher and consultant and has written widely on the role of cutting edge technology in shaping transformed learning. He is an award winning teacher and researcher who is a sought after international keynote speaker.

Talk to Michael if you want to know more about:

» How technology and innovation can empower the development of learner creative capacities

» Systematic frameworks that generate learner capacities in the 4Cs

» How arts infused and narrative approaches can drive learner engagement